log in to keep your progress between sessions
Hold the mouse button to fly toward the cursor (or use WASD — enable it in Settings). Click a hostile drone to lock into combat. Fly through containers to mine them, dock at the orbital station to manage your base, and cross the wormhole at the map edge to jump to another sector.
Known wormhole topology
Everyone picks from the same catalog — nothing you own matters here.
Applies instantly · saved to your account while connected (offline play resets on reload)
With a target locked, your ship always faces it and fires when in range. This controls whether it also chases on its own when the target is out of range and you have given no movement order.
HUD windows can be unlocked with their padlock and dragged (the log window can also be resized), or hidden with their eye 👁. The layout is saved on this device.
New graphics render ships and structures as live-projected 3D models with a layered parallax background, instead of plain geometric shapes. Purely visual — applies instantly, saved on this device, changes nothing about gameplay.
Bars and names drawn over each ship in the sector: shield on top of hull, and a segmented dash bar (one segment per charge) under the hull. Saved on this device.
By default, both left-click and right-click move your ship (classic scheme). LEFT-click also targets enemies and fires the AIM-1 cannon (if you have one equipped). RIGHT-click also opens a player menu when you click their ship — or their name in the chat. Turn off the classic scheme to switch to right-click-only movement, or enable WASD to also move with the keyboard.
Press "change" and then the key you want to assign. If it is already in use by another action, you are warned and it is not applied.
Keys for the 9 action-bar slots. Assign an action to a slot by left-clicking it on the bar; right-click a slot for its sub-options (e.g. missile ammo type). Combinations like Shift+1 are allowed.
A second, optional action bar (Shift+1…9 by default). Enable it here or hide it with its 👁 button; its keybinds are always configurable.
Which ships the target-cycle key alternates between (only ships on screen). At least one should stay on, or the key won't find anything to target.
Safe zone · no hostiles · no PvP fire