Neyris

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Neyris

Hold the mouse button to fly toward the cursor (or use WASD — enable it in Settings). Click a hostile drone to lock into combat. Fly through containers to mine them, dock at the orbital station to manage your base, and cross the wormhole at the map edge to jump to another sector.

HULL
SHIELD
DASH
■ METAL0
■ CRYSTAL0
■ DEUTERIUM0
■ MISSILES0
■ UNGUIDED0
■ MINES B-10
■ LASER CELLS0
■ PILOT
■ LEVEL1
■ QUANTUMS0 Q
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TARGET
SECTOR: ALPHA-7
● MODO LOCAL

SECTOR MAP

Known wormhole topology

FAIR DUEL — BUILD YOUR SHIP

Everyone picks from the same catalog — nothing you own matters here.

SETTINGS

Applies instantly · saved to your account while connected (offline play resets on reload)

LANGUAGE

Game language saved on this device

COMBAT

With a target locked, your ship always faces it and fires when in range. This controls whether it also chases on its own when the target is out of range and you have given no movement order.

Automatically chase the target when out of range and you are not flying elsewhere

INTERFACE

HUD windows can be unlocked with their padlock and dragged (the log window can also be resized), or hidden with their eye 👁. The layout is saved on this device.

Status panel hull, shield, dash and resources
Resources metal, crystal and deuterium
Ordnance missiles
Information pilot name and level
Experience level progress bar
Group group members, with hull and shield in real time
Statistics kills and future metrics
Minimap the sector minimap and its map button
Log windows log, crafting, loot and chat
Action bar 1 show/hide the action bar window
Options menu settings and bars buttons; when hidden, the settings button stays visible

VISUALS

New graphics render ships and structures as live-projected 3D models with a layered parallax background, instead of plain geometric shapes. Purely visual — applies instantly, saved on this device, changes nothing about gameplay.

Retro graphics (classic geometric look) the game uses 3D graphics by default; turn this on for the classic vector style

SHIP INDICATORS

Bars and names drawn over each ship in the sector: shield on top of hull, and a segmented dash bar (one segment per charge) under the hull. Saved on this device.

Hull and shield on your ship
Hull and shield on other players
Hull on NPCs
Your name over your ship
Names of other players
NPC names
Dash charges on your ship
Dash charges of other players
Show hitbox (collision circle) debug aid: draws the 16px collision radius over each ship

MOVEMENT SCHEME

By default, both left-click and right-click move your ship (classic scheme). LEFT-click also targets enemies and fires the AIM-1 cannon (if you have one equipped). RIGHT-click also opens a player menu when you click their ship — or their name in the chat. Turn off the classic scheme to switch to right-click-only movement, or enable WASD to also move with the keyboard.

WASD movement
Classic movement with left-click

CONTROLS

Press "change" and then the key you want to assign. If it is already in use by another action, you are warned and it is not applied.

ACTION BAR 1

Keys for the 9 action-bar slots. Assign an action to a slot by left-clicking it on the bar; right-click a slot for its sub-options (e.g. missile ammo type). Combinations like Shift+1 are allowed.

ACTION BAR 2

A second, optional action bar (Shift+1…9 by default). Enable it here or hide it with its 👁 button; its keybinds are always configurable.

Second action bar

TARGET CYCLING

Which ships the target-cycle key alternates between (only ships on screen). At least one should stay on, or the key won't find anything to target.

Cycle players
Cycle drones
Cycle mines also focus mines you can already target (after their invulnerability)
Cycle allies include your group mates in the target cycle (they can still be clicked and hit)

FRIENDS

añadir "comerciar", "invitar al grupo", etc. sea una línea más. -->

ORBITAL STATION — ALPHA-7

Safe zone · no hostiles · no PvP fire